
Tesla Magnus and MagnetMan (Rockman. PlanetMan.EXE (Mega Man Battle Network 2).Lord Wily (all games and MegaMan NT Warrior) Flame Blast: FlameMan breathes fire at the player, first hitting the panel immediately ahead of him, then a WideSword-esque manner in the next column, and the entire third column being hit.īattle Chips Mega Man Battle Network 3 Battle Chip ID.Flame Tower: FlameMan breathes fire down his row.Red: FlamMan's HP will slowly regenerate.Yellow: Flaming balls will circle MegaMan's initial 3x3 area, making only the center square safe.FlameMan is invulnerable until both are put out. Candle effects stack, e.g., if one candle is red and the other green, FlamMan will be invincible and regenerate HP. They start off green, and shooting the candles will put them out for a while, before they reignite with a random color. They grant him a special ability depending on the color of their flame. Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Scenario 3. Flame Candle: FlameMan possesses two candles at the back corners of his area.FlameMan is defeated by them at the end of the episode. After he fully resurrects the ship, he uses the ship's cannons to destroy an abandoned island, a Copyroid factory controlled by the Falzar Army, before aiming the cannons at Lan and co. He frequently resurfaces the ship by absorbing energy from the nearby town. In the anime, FlameMan appears in episode 4 of Rockman.EXE Beast as " Zoano FlameMan" and is a Solo NetNavi of the Gregar Army with no relation to Mr. Try using Boomers to clear out both flames at once.Īnime History Rockman.EXE Beast Close range chips like swords also work well. Then use a lot of metagels to steal more squares, while doing 2x aqua damage to him. *Tip: Set Areagrab as MegaMan's regular chip.

FlamManΩ (SP): Undernet 3, near a torch where the original was in the North West corner, after obtaining 5 stars and unlocking the Omega Navis.FlamManβ: Random enconters in Yoka 1, after defeating FlamManα.FlamManα: Located in a dead end in the bottom half map of Undernet 5.FlamMan: Undernet 3, and again in WWW Comp 3.FlameMan doesn't speak he communicates with roars instead. He appears again in the Match to reach his beta form, but is still defeated. They battle and FlameMan seemingly has the advantage, but Bass appears and deletes him despite him being an ally. Match tricks Lan into sabotaging SciLab's computers, MegaMan chases FlameMan to UnderNet 3 after being provoked by Mr. Game History Mega Man Battle Network 3 įlameMan first appears to help delete a group of HeelNavis attacking SciLab, though they are later revealed to have been working for him.
